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The player finds a mysterious note has appeared as their new desktop wallpaper, telling them how to reconnect with Niko, and the player reappears, guiding them to the top. Niko sees this as anticlimactic, but complies. The entity informs Niko that both they and the player have won, and that they will return home now. Niko arrives at the tower, but the player is unable to speak to them anymore. Niko has two such items on hand, and George gifts them the final one. This "entity" is the same voice that interacted with the player at the beginning of the game, and has limited control of the world.

It states that the tower, which is controlled by an "entity", can be accessed using three phosphoric items. After some study, George translates a book of Niko's, a journal previously obtained back from the Barrens. Arriving at the library, they are directed to the librarian George, and get her attention with the help of researcher Kip Silverpoint. After gathering materials and creating a feather pen (out of a glowing feather gifted by the siblings) to get past a guard robot, they then enter the urbanized third area, the "Refuge", and travel down to the city's surface with the aid of a lamplighter. Now in the arboreal "Glen", Niko converses with the area's residents, including the younger child Alula and older child Calamus, as well as the nature spirit Maize. Niko meets Silver, a more sentient "tamed" robot, who gifts them a piece of amber that Niko uses as a guide to the next area. The robot teaches Niko to communicate with the player, telling Niko that the player is a god of the game's world whose responsibility is to guide the "Messiah" Niko. Niko's goal is to carry the sun through its three areas, and place it at the apex of a central tower, restoring daylight they are currently in the "Barrens". There they encounter a robot, which tells them that they are prophesied to save the world. They discover the world's sun, which is the form of a lightbulb, and use it to exit the house, emerging in a barren wasteland. According to the machine, the world that Niko currently is in is near ruin, and the player's goal is to guide them back to their homeworld.

They interact with a computer, which addresses the player by a name derived from the computer's login name via an external dialog box. The game begins with Niko, a catlike child, who awakes in a dark and unfamiliar house. The version for consoles, titled OneShot: World Machine Edition, uses a simulated operating system to allow players to interact with the game like they would with a computer.

Due to these concepts, the in-game instructions recommend playing in windowed mode. These can also lead to interacting with the player's operating system in other ways, which includes moving the game window off-screen and back to mimic developing film, or by gaining clues from the desktop wallpaper. Throughout the game, the player encounters computers, which signal that the player has to find content outside the game, including in the file system. Items can either be used to interact with a specific location, or combined to form a new item. Īs is typical for many adventure games, gameplay is primarily composed of solving puzzles involving items the game lacks a combat system. Throughout the game, Niko can rest using beds, causing the program to close upon reopening, a short dream sequence is played. The game exclusively shows Niko's viewpoint, employing a top-down perspective, while the player is a separate character, referred to by the user account they are signed into. In OneShot, the player controls the child Niko, who is placed into an unfamiliar sunless world. OneShot features a variety of puzzles that are solved from a top-down perspective. In 2017, the game was nominated for the "PC Game of the Year" Golden Joystick Award. OneShot received largely positive reviews, with most reviewers praising its narrative and metafictional aspects, comparing it positively to other games such as Undertale. The latter arrive in an unfamiliar world which has been deprived of its sunlight, and eventually aim to restore it by replacing its sun, a lightbulb, at the top of a tower. Narratively, the player is a separate character from the protagonist Niko. Many puzzles involve interacting with the operating system outside of the game application. Officially described as a game where "the world knows you exist", both its gameplay and plot involve metafictional elements. A version adapted for consoles, OneShot: World Machine Edition, was released for Nintendo Switch, PlayStation 4, and Xbox One on September 22, 2022.

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Based on a 2014 free version, it was released for Steam on December 8, 2016, and on itch.io on March 12, 2020. OneShot is an adventure game developed by indie studio Future Cat and published by Degica.
